/* ==========================================================================
   FredeMMO · hud.css — what is on the screen while you play.
   styles.css still places things; this file decides how they look, using the
   tokens and parts of theme.css. Everything here stays light on purpose: the
   world is the picture, the HUD is the frame round it, and a fight must stay readable.
   ========================================================================== */

body { font-family: var(--font); }
button { font-family: var(--font); }

/* ---- The nameplate: portrait, level, experience and coin --------------------- */
.hud { text-shadow: 0 1px 2px #000, 0 0 6px #000a; font-family: var(--font); }
.portrait {
  width: 50px; height: 54px; border: 0; border-radius: 50%;
  background: radial-gradient(circle at 50% 35%, #3a2d1c, #120d08);
  box-shadow: inset 0 0 0 2px var(--bronze-2), inset 0 0 0 3px #000, 0 0 0 1px #000, 0 3px 8px #000a;
}
.stats { font: 600 var(--fs-1)/1.2 var(--font); color: var(--text); gap: 10px; align-items: center; margin-top: 4px; }
#level { padding: 1px 8px 2px; color: #1d1306; text-shadow: 0 1px 0 #ffffff55; background: linear-gradient(#e6cc84, #a9812f); border: 1px solid #000; box-shadow: inset 0 1px 0 #fff8; clip-path: polygon(6px 0, calc(100% - 6px) 0, 100% 50%, calc(100% - 6px) 100%, 6px 100%, 0 50%); }
#xp { color: var(--text-2); font-weight: 400; }
#gold { color: var(--bronze-4); display: inline-flex; align-items: center; gap: 5px; }
#gold::before { content: ''; width: 14px; height: 14px; background: var(--emb-coin) center / contain no-repeat; filter: drop-shadow(0 1px 1px #000); }
#online-count { color: var(--text-2); display: inline-flex; align-items: center; gap: 5px; font-weight: 400; }
#online-count[hidden] { display: none; }
#online-count::after { content: 'online'; }
@media (max-width: 520px) { #online-count::after { content: none; } }
#online-count::before { content: ''; width: 7px; height: 7px; border-radius: 50%; background: #6fcf6a; box-shadow: 0 0 0 1px #000, 0 0 5px #6fcf6a88; }
.health-frame { height: 18px; border: 1px solid #000; outline: 0; background: linear-gradient(#0a0402, #1d0b08); box-shadow: inset 0 1px 3px #000, 0 0 0 1px var(--bronze-1), 0 0 0 2px #000; border-radius: 1px; overflow: hidden; }
.health-frame #health-fill { background: linear-gradient(var(--hp-hi), var(--hp) 45%, var(--hp-lo)); box-shadow: inset 0 1px 0 #ffffff55; }
.health-frame::after { content: ''; position: absolute; inset: 0; pointer-events: none; background: repeating-linear-gradient(90deg, #0000 0 calc(10% - 1px), #0000006a calc(10% - 1px) 10%); }
.health-frame span { font: 600 12px/16px var(--font); text-shadow: 0 1px 2px #000; position: absolute; z-index: 1; }
.resource-frame { border: 1px solid #000; background: #070a12; box-shadow: 0 0 0 1px var(--bronze-0); }
.resource-frame span { font-family: var(--font); }

/* ---- The banner and the place --------------------------------------------------- */
.brand { background: linear-gradient(90deg, transparent, rgba(12, 9, 6, .55), transparent); }
.brand h1 { font: 600 28px/1.1 var(--font); font-variant: small-caps; letter-spacing: .1em; color: var(--bronze-4); text-shadow: 0 2px 0 #000, 0 0 18px #b8923f55; }
.ornament { height: 12px; margin: 2px auto 0; width: 190px; position: relative; font-size: 0; opacity: .9; }
.ornament::before { content: ''; position: absolute; left: 0; right: 0; top: 5px; height: 1px; background: linear-gradient(90deg, #0000, var(--bronze-2) 30%, var(--bronze-2) 70%, #0000); }
.ornament::after { content: ''; position: absolute; left: 50%; top: 1px; width: 9px; height: 9px; margin-left: -4.5px; transform: rotate(45deg); background: linear-gradient(135deg, var(--bronze-4), var(--bronze-1)); border: 1px solid #000; }
.brand-area { font-family: var(--font); font-variant: small-caps; letter-spacing: .14em; color: var(--text); }
.location { font: 600 12.5px/1 var(--font); font-variant: small-caps; letter-spacing: .14em; color: var(--text); text-shadow: 0 1px 2px #000, 0 0 8px #000; }

/* ---- The quest board ------------------------------------------------------------ */
.quest { background: linear-gradient(100deg, rgba(20, 14, 9, .88), rgba(20, 14, 9, .5)); border: 0; border-left: 3px solid var(--bronze-2); border-radius: 0; box-shadow: 0 0 0 1px #000, inset 0 0 0 1px #ffffff0d, 0 6px 16px #0006; }
.quest h2 { font: 600 14px/1.2 var(--font); font-variant: small-caps; letter-spacing: .1em; color: var(--bronze-4); }
.quest h2 > .quest-mark { width: 12px; height: 12px; flex: 0 0 12px; transform: rotate(45deg) scale(.72); background: linear-gradient(135deg, var(--bronze-4), var(--bronze-1)); border: 1px solid #000; opacity: 1; padding: 0; }
.quest p, .quest-tracker, .quest-tracker li span { font-family: var(--font); color: var(--text); }
.quest-tracker li { border-left: 2px solid var(--bronze-1); padding-left: 7px; }
/* The weekly fishing contest (src/fishing-contest.js) under the quests: where, how long, the leaders. */
.contest { margin-top: 6px; padding-top: 5px; border-top: 1px solid #ffffff1a; font: 12px/1.45 var(--font); color: var(--text); }
.contest[hidden] { display: none; }
.contest strong { display: block; font-variant: small-caps; letter-spacing: .08em; color: var(--bronze-4); }
.contest ol { margin: 2px 0 0; padding-left: 18px; }
.contest .contest-mine { color: var(--bronze-3); }
/* A phone: the heading and one's best only, and the map steps down out of its way. */
@media (max-width: 800px) {
  .contest > div:not(.contest-mine), .contest ol { display: none; }
  #game:has(.contest:not([hidden])) .minimap { top: 128px; }
}
.quest-tracker li strong { font-family: var(--font); color: var(--bronze-3); }
.quest-tracker li.ready { border-left-color: var(--ok); }
.quest-tracker li.tracked strong::before { content: '\27A4\00a0'; color: var(--bronze-3); }
.quest-tracker li.ready strong, .quest-tracker li.ready span { color: var(--ok); }
.quest-panel-log { font: 600 11px/1 var(--font); letter-spacing: .06em; color: var(--text); background: linear-gradient(#3a2e1f, #1d160e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0); text-shadow: 0 1px 0 #000; }
.quest-panel-log:hover { background: linear-gradient(#5a4524, #2a1f10); }

/* ---- Notices: plaques, not glass ---------------------------------------------------- */
.message, #loot-notice, .tips, .help {
  font-family: var(--font); color: var(--text); text-shadow: 0 1px 1px #000;
  background: linear-gradient(#2a2015f2, #15100af2); border: 1px solid #000; border-radius: 1px; backdrop-filter: none;
  box-shadow: inset 0 0 0 1px var(--bronze-0), 0 6px 16px #0007;
}
.message { font-size: 13px; padding: 7px 16px; }
#loot-notice { color: var(--bronze-4); }
.tips { border-left: 3px solid var(--bronze-2); }
.tips .tips-step { font: 600 11px/1 var(--font); letter-spacing: .14em; color: var(--bronze-3); }
.tips button { font-family: var(--font); color: var(--bronze-3); border-bottom: 1px dashed var(--bronze-1); }
.tips .tips-buttons { display: flex; gap: 14px; }
.tips #tips-hide { color: var(--text-3); }
/* The first steps of the guide, large and in the middle at the top, so a new player sees them (src/tips.js). */
.tips.tips-intro { left: 50%; right: auto; top: 16%; transform: translateX(-50%); width: max-content; max-width: min(460px, calc(100vw - 32px)); padding: 14px 18px; font-size: 16px; line-height: 1.45; border: 1px solid var(--bronze-2); border-left-width: 3px; box-shadow: 0 0 0 1px #0008, 0 0 24px #e0b85c55, 0 6px 18px #000b; animation: tips-glow 2.4s ease-in-out infinite; }
.tips.tips-intro .tips-step { font-size: 12.5px; }
.tips.tips-intro button { font-size: 14px; }
@keyframes tips-glow { 50% { box-shadow: 0 0 0 1px #0008, 0 0 34px #f0cf7a88, 0 6px 18px #000b; } }
@media (prefers-reduced-motion: reduce) { .tips.tips-intro { animation: none; } }
@media (max-width: 800px) { .tips.tips-intro { top: 208px; font-size: 15px; padding: 12px 14px; } }
.help { background: #120d0899; }

/* ---- The minimap in its frame --------------------------------------------------------- */
.minimap { border: 0; border-radius: 0; box-shadow: 0 0 0 1px #000, 0 0 0 3px var(--iron-2), 0 0 0 4px var(--bronze-1), 0 0 0 5px #000, 0 6px 16px #000a; }

/* ---- The action bar: sockets in a rail ------------------------------------------------- */
.actions button {
  border: 1px solid #000; border-radius: 2px;
  background: radial-gradient(circle at 50% 28%, #302416 0, #0f0b07 88%);
  box-shadow: inset 0 0 0 2px var(--bronze-1), inset 0 0 0 3px #000, inset 0 4px 9px #000d, 0 3px 6px #000a;
  transition: box-shadow .1s;
}
.actions button:hover { filter: none; transform: none; box-shadow: inset 0 0 0 2px var(--bronze-4), inset 0 0 0 3px #000, inset 0 0 16px #dcbb6a55, 0 3px 6px #000a; }
.actions button:active { transform: none; box-shadow: inset 0 0 0 2px var(--bronze-3), inset 0 0 0 3px #000, inset 0 3px 10px #000, 0 1px 2px #000a; }
.actions button.cooling, .actions .ability.cooling { opacity: .55; filter: saturate(.4) brightness(.8); }
/* The cooldown (hud.js showCooldown): a dark wedge that shrinks clockwise, the seconds bright over it. The button
   itself is not dimmed then, so the number stays easy to read. */
.actions button.on-cooldown, .actions .ability.on-cooldown { opacity: 1; filter: none; }
.actions button.on-cooldown::after { content: ''; position: absolute; inset: 3px; pointer-events: none; background: conic-gradient(#000000b8 calc(var(--cd, 0) * 360deg), #0000 0); }
.actions button .ability-wait { z-index: 1; color: #fff3cf; font-size: 20px; }
@media (max-width: 520px) { .actions button .ability-wait { font-size: 15px; } }
.actions .ability.special { border-color: #000; box-shadow: inset 0 0 0 2px var(--ember), inset 0 0 0 3px #000, inset 0 4px 9px #000d, 0 0 14px #e7812f55, 0 3px 6px #000a; }
.actions kbd { bottom: -9px; padding: 0 5px 1px; font: 700 11px/1.35 var(--font); color: var(--bronze-4); background: linear-gradient(#34291b, #17110a); border: 1px solid #000; border-radius: 2px; box-shadow: inset 0 0 0 1px var(--bronze-0); text-shadow: 0 1px 0 #000; }
.quantity, .ability-wait { font-family: var(--font); font-weight: 700; text-shadow: 0 0 2px #000, 0 1px 2px #000, 1px 0 1px #000, -1px 0 1px #000; }
.xp-bar { background: linear-gradient(#050302, #130d08); border: 1px solid #000; box-shadow: 0 0 0 1px var(--bronze-0); border-radius: 0; }
.xp-bar #xp-bar-fill { background: linear-gradient(#c093ee, var(--xp) 50%, #5d3694); box-shadow: inset 0 1px 0 #ffffff44; }
.xp-bar #xp-bar-rest { background: #4f84d655; }
.xp-bar::after { content: ''; position: absolute; inset: 0; pointer-events: none; background: repeating-linear-gradient(90deg, #0000 0 calc(10% - 1px), #0000008a calc(10% - 1px) 10%); }
.xp-bar span { font-family: var(--font); font-weight: 600; z-index: 1; }
/* The XP tracker addon's parts sit in the line of the bar's text; a phone gets the short form. */
.xp-bar #xp-bar-text span { position: static; }
.xp-bar .xp-track-short { display: none; }
@media (max-width: 450px) { .xp-bar .xp-track-long { display: none; } .xp-bar .xp-track-short { display: inline; } }

/* ---- Menu: the button below the bar and the plank it opens ------------------------------ */
.menu-toggle { font: 600 12.5px/1 var(--font); letter-spacing: .1em; text-transform: uppercase; color: var(--bronze-3); background: linear-gradient(#34291b, #17110a); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0), 0 2px 4px #0008; }
.menu-toggle:hover { color: var(--bronze-4); filter: brightness(1.15); }
#bag-toggle { margin-right: 6px; }
.bottom.menu-open .utility {
  font: 13px/1.2 var(--font); padding: 12px; gap: 6px; border: 0; border-radius: 2px; color: var(--text-2); text-shadow: none;
  background: var(--tex-grain), linear-gradient(#251c12, #17110b);
  box-shadow: 0 0 0 1px #000, 0 0 0 4px var(--iron-2), 0 0 0 5px var(--bronze-0), 0 0 0 6px #000, 0 18px 40px #000b;
}
.utility button { font: 600 12.5px/1 var(--font); letter-spacing: .03em; color: var(--text); padding: 7px 11px; background: linear-gradient(#3a2f20, #1f170e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0), inset 0 1px 0 #ffffff1c; text-shadow: 0 1px 0 #000; }
.utility button:hover { color: var(--bronze-4); box-shadow: inset 0 0 0 1px var(--bronze-2), inset 0 1px 0 #ffffff2a; }
.utility button[aria-pressed=true] { color: var(--bronze-4); }
.utility > span { color: var(--text-3); font-size: 12px; }

/* ---- Unit frames: yours and your foe's ---------------------------------------------------- */
.unit-frame { font-family: var(--font); color: var(--text); background: linear-gradient(#2b2117f2, #15100af2); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-1), 0 4px 10px #000a; text-shadow: 0 1px 1px #000; }
.unit-head { font: 600 12px/1.2 var(--font); font-variant: small-caps; letter-spacing: .08em; }
.unit-bar { border: 1px solid #000; background: linear-gradient(#0a0402, #1d0b08); box-shadow: inset 0 1px 3px #000, 0 0 0 1px var(--bronze-0); border-radius: 0; position: relative; overflow: hidden; }
.unit-fill { background: linear-gradient(var(--hp-hi), var(--hp) 45%, var(--hp-lo)); box-shadow: inset 0 1px 0 #ffffff55; }
.unit-bar::after { content: ''; position: absolute; inset: 0; pointer-events: none; background: repeating-linear-gradient(90deg, #0000 0 calc(10% - 1px), #00000066 calc(10% - 1px) 10%); }
.unit-bar span { font: 600 11px/14px var(--font); z-index: 1; }
.unit-bar.resource { background: #070a12; }
.unit-bar.resource .unit-fill { background: linear-gradient(#7aa4ee, var(--mana) 50%, #2b4f94); }
.unit-bar.resource.rage .unit-fill { background: linear-gradient(#f0805f, var(--rage) 50%, #8a2c18); }
.unit-bar.resource.focus .unit-fill { background: linear-gradient(#f0d070, var(--focus) 50%, #8a6a1c); }
/* The spell the target is casting (world/creatures.js): orange as it gathers, silver when it cannot be interrupted. */
.unit-bar.cast { height: 14px; margin-top: 3px; }
.unit-bar.cast[hidden] { display: none; }
.unit-bar.cast .unit-fill { background: linear-gradient(#ffd08a, #e88a3a 55%, #a4521c); }
.unit-bar.cast.locked .unit-fill { background: linear-gradient(#f2f5fa, #b8c0cc 55%, #7a8494); }
.unit-bar.cast span { font-size: 10px; line-height: 12px; }
.resource-frame #resource-fill { background: linear-gradient(#7aa4ee, var(--mana) 50%, #2b4f94); }
.resource-frame.rage #resource-fill { background: linear-gradient(#f0805f, var(--rage) 50%, #8a2c18); }
.resource-frame.focus #resource-fill { background: linear-gradient(#f0d070, var(--focus) 50%, #8a6a1c); }
.unit-frame.target.on { box-shadow: inset 0 0 0 1px var(--bronze-2), 0 4px 10px #000a; }
.unit-frame.target.on.boss { box-shadow: inset 0 0 0 1px #e8a24a, 0 0 14px #d88d3655, 0 4px 10px #000a; }
/* A rare elite (src/rares.js): a silver edge, as in WoW. */
.unit-frame.target.on.rare { box-shadow: inset 0 0 0 1px #d8dde6, 0 0 14px #c8d0e055, 0 4px 10px #000a; }
.unit-frame.target.on.danger { box-shadow: inset 0 0 0 1px #e66a4e, 0 0 14px #e64f3055, 0 4px 10px #000a; }
/* Claimed by another adventurer (world.js ownsTag): grey, as in WoW, since it gives nothing. */
.unit-frame.target.on.tapped .unit-fill { background: linear-gradient(#a0a0a0, #6f6f6f 55%, #4a4a4a); }
.unit-frame.target.on.tapped #unit-target-name { color: #a8a8a8; }
.cast-bar { background: linear-gradient(#050302, #130d08); border: 1px solid #000; box-shadow: 0 0 0 1px var(--bronze-1); border-radius: 0; }
.cast-bar #cast-fill { background: linear-gradient(#a9d0f2, #4f84d6 55%, #2b4f94); box-shadow: inset 0 1px 0 #ffffff66; }
.cast-bar span { font-family: var(--font); }
.cast-bar button { background: linear-gradient(#5a2a1d, #2d140d); border: 1px solid #000; color: #f3e6c4; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-1); }

/* ---- Party frames ------------------------------------------------------------------------- */
.group { font-family: var(--font); }
.party-portrait { border: 0; background: radial-gradient(circle at 50% 30%, #3a2d1c, #120d08); box-shadow: inset 0 0 0 2px var(--bronze-1), inset 0 0 0 3px #000, 0 2px 4px #000a; }
.party-level { background: linear-gradient(#e6cc84, #a9812f); border: 1px solid #000; border-radius: 2px; color: #1d1306; font-weight: 700; }
.party-bars { background: linear-gradient(#2b2117e6, #15100ae6); border: 1px solid #000; border-radius: 0; box-shadow: inset 0 0 0 1px var(--bronze-0); }
.party-name { font: 600 11.5px/1.2 var(--font); color: var(--text); text-shadow: 0 1px 1px #000; }
.party-bar { background: #1a0b08; box-shadow: inset 0 1px 2px #000; }
.party-bar.hp > div { background: linear-gradient(#8fdc78, #4aa03a 50%, #2a6a22); box-shadow: inset 0 1px 0 #ffffff44; }
.party-bar.res > div { background: linear-gradient(#7aa4ee, var(--mana) 50%, #2b4f94); }
.party-bar.res.rage > div { background: linear-gradient(#f0805f, var(--rage) 50%, #8a2c18); }
.party-bar.res.focus > div { background: linear-gradient(#f0d070, var(--focus) 50%, #8a6a1c); }
.party-bar span { font-family: var(--font); }
.party-frame.targeted .party-bars { outline: 2px solid var(--bronze-4); outline-offset: 1px; }
.party-frame.targeted .party-portrait { box-shadow: inset 0 0 0 2px var(--bronze-4), inset 0 0 0 3px #000, 0 0 10px #f0dc9c88; }
.group .group-tools button { width: 26px; height: 24px; min-width: 0; padding: 0; background: var(--emb-move) center / 16px no-repeat, linear-gradient(#3a2e1f, #1d160e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0); font-size: 0; }
.group .group-tools #group-turn { background-image: var(--emb-swap); }
.group #group-leave { font: 600 11.5px/1 var(--font); color: var(--text); background: linear-gradient(#3a2e1f, #1d160e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0); }
.buff { background: radial-gradient(circle at 50% 30%, #2a2013, #0f0b07 80%); border: 1px solid #000; border-radius: 2px; box-shadow: inset 0 0 0 1px var(--bronze-1); }
.buff-time { font-family: var(--font); font-weight: 700; }

/* ---- Context menus and invitations --------------------------------------------------------- */
.party-menu {
  font: 13px/1.2 var(--font); color: var(--text); gap: 3px; padding: 7px; border: 0; border-radius: 2px;
  background: var(--tex-grain), linear-gradient(#251c12f8, #17110bf8);
  box-shadow: 0 0 0 1px #000, 0 0 0 3px var(--iron-2), 0 0 0 4px var(--bronze-0), 0 0 0 5px #000, 0 12px 28px #000b;
}
.party-menu strong { font: 600 13px/1.2 var(--font); font-variant: small-caps; letter-spacing: .08em; color: var(--bronze-4); padding: 2px 4px 5px; border-bottom: 1px solid var(--bronze-0); margin-bottom: 3px; }
.party-menu button { font: 600 12.5px/1.2 var(--font); text-align: left; padding: 6px 9px; color: #1d1306; background: linear-gradient(#e6cc84, #b48a38); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 1px 0 #fff8, inset 0 0 0 1px #6b4f18; text-shadow: 0 1px 0 #ffffff55; }
.party-menu button.secondary { color: var(--text); background: linear-gradient(#3a2f20, #1f170e); box-shadow: inset 0 0 0 1px var(--bronze-0), inset 0 1px 0 #ffffff1c; text-shadow: 0 1px 0 #000; }
.party-menu button:hover, .party-menu button:focus-visible { filter: brightness(1.15); outline: 1px solid var(--bronze-4); }
.trade-invite {
  position: absolute; top: 140px; left: 50%; transform: translateX(-50%); z-index: 4; width: max-content; max-width: calc(100% - 24px); text-align: center;
  padding: 12px 18px; font: 14px/1.4 var(--font); color: var(--text); border: 0; border-radius: 2px;
  background: var(--tex-grain), linear-gradient(#251c12, #17110b);
  box-shadow: 0 0 0 1px #000, 0 0 0 4px var(--iron-2), 0 0 0 5px var(--bronze-0), 0 0 0 6px #000, 0 14px 30px #000b;
}
.trade-invite p { margin: 0 0 10px; }
.guild-invite { top: 230px; } /* under a group invitation, should both come at once */
.trade-invite .dialog-buttons { display: flex; gap: 8px; justify-content: center; }
.trade-invite button { font: 600 12.5px/1 var(--font); letter-spacing: .04em; padding: 8px 14px; color: #1d1306; background: linear-gradient(#e6cc84, #b48a38); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 1px 0 #fff8, inset 0 0 0 1px #6b4f18; text-shadow: 0 1px 0 #ffffff55; cursor: pointer; }
.trade-invite button.secondary { color: var(--text); background: linear-gradient(#3a2f20, #1f170e); box-shadow: inset 0 0 0 1px var(--bronze-0), inset 0 1px 0 #ffffff1c; text-shadow: 0 1px 0 #000; }
@media (max-width: 520px) { .trade-invite { top: 275px; } }
.respawn-panel p { font: 600 18px/1.3 var(--font); color: var(--bronze-4); text-shadow: 0 2px 4px #000, 0 0 14px #000; }
.respawn-panel .respawn-hint { max-width: min(420px, calc(100vw - 32px)); font: 400 14px/1.4 var(--font); color: var(--parch-0); }
.respawn-panel .respawn-hint:empty { display: none; }
/* The death recap: a quiet button, and the blows as a short parchment list. */
.respawn-panel .recap-button { font: 600 13px/1 var(--font); letter-spacing: .04em; padding: 6px 14px; color: var(--parch-0); background: #1a1209cc; border: 1px solid var(--bronze-1); box-shadow: none; text-shadow: none; }
/* Above the "You were defeated" heading, so opening it never pushes Respawn down onto the action bar. */
.respawn-panel .recap-list { position: absolute; left: 50%; bottom: calc(100% + 60px); transform: translateX(-50%); width: max-content; max-width: min(440px, calc(100vw - 32px)); margin: 0; padding: 8px 12px 8px 26px; text-align: left; font: 400 13px/1.4 var(--font); color: var(--parch-0); background: #140e07e0; border: 1px solid var(--bronze-1); }
.respawn-panel .recap-list li:first-child { color: var(--bronze-4); font-weight: 600; }
.respawn-panel .recap-list li:last-child { color: var(--bronze-3); }
@media (max-width: 520px) { .respawn-panel { top: calc(50% + 24px); } .respawn-panel .respawn-hint { font-size: 13px; } }
.respawn-panel button { font: 700 17px/1 var(--font); letter-spacing: .1em; padding: 12px 34px; color: #1d1306; background: linear-gradient(#e6cc84, #b48a38 55%, #8d6a25); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 1px 0 #fff8, inset 0 0 0 1px #6b4f18, 0 4px 12px #000b; text-shadow: 0 1px 0 #ffffff55; }
.zone-fade { font-family: var(--font); font-variant: small-caps; letter-spacing: .2em; color: var(--bronze-4); background: radial-gradient(circle at 50% 50%, #17110a, #060403); }
#loading { font-family: var(--font); font-variant: small-caps; letter-spacing: .14em; color: var(--bronze-4); background: radial-gradient(circle at 50% 45%, #1d160e, #080604); }

/* ---- Chat ------------------------------------------------------------------------------------ */
.chat { font-family: var(--font); font-size: 13px; line-height: 1.35; }
.chat-log { background: linear-gradient(90deg, rgba(14, 10, 6, .72), rgba(14, 10, 6, .25)); border-left: 2px solid var(--bronze-1); border-radius: 0; }
.chat.open .chat-log { background: linear-gradient(#17110af0, #0f0b07f2); border: 1px solid #000; box-shadow: inset 0 0 0 1px var(--bronze-0); }
.chat-log li { color: var(--text); }
.chat-log strong, .chat-name { color: var(--bronze-3); }
.chat-name:hover, .chat-name:focus-visible { color: var(--bronze-4); }
.chat-time { color: var(--text-3); font-family: var(--font); }
.chat-label { color: var(--text-3); font-family: var(--font); }
.chat-tabs button { font: 600 11px/1 var(--font); letter-spacing: .04em; color: var(--text-2); background: linear-gradient(#2a2117, #17110a); border: 1px solid #000; border-bottom: 0; border-radius: 0; clip-path: polygon(6px 0, calc(100% - 6px) 0, 100% 100%, 0 100%); padding: 5px 11px 4px; box-shadow: inset 0 1px 0 #ffffff1a; }
.chat-tabs button[aria-selected=true] { color: #1d1306; background: linear-gradient(#e6cc84, #b48a38); }
.chat-tabs button.unread::after, #chat-button.chat-unread::after { font-family: var(--font); background: var(--hp); border: 1px solid #000; border-radius: 2px; }
.chat-form input { font: 13px/1.3 var(--font); color: var(--text); background: linear-gradient(#0b0805, #15100a); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 2px 4px #000c, inset 0 0 0 1px #2c2216; }
.chat-form select { font: 12px var(--font); color: var(--text); background: #0f0b07; border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px #2c2216; }
.chat-form button { font: 600 12px/1 var(--font); color: #1d1306; background: linear-gradient(#e6cc84, #b48a38); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 1px 0 #fff8, inset 0 0 0 1px #6b4f18; }
.chat-recipient { font-family: var(--font); border-radius: 1px; }
.chat-help { font-family: var(--font); }
.chat-log .party, .chat-log .party .chat-name { color: #8fd0ee; }
.chat-log .guild, .chat-log .guild .chat-name { color: #94dc7c; }
.chat-log .whisper, .chat-log .whisper .chat-name { color: #dcb0f0; }
.chat-log .system { color: #e0a58f; }

/* ---- Combat meter: an iron plate -------------------------------------------------------------- */
.combat-meter { font-family: var(--font); color: var(--text); background: linear-gradient(#1f170ff0, #110c07f2); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-1), 0 6px 16px #000a; text-shadow: 0 1px 1px #000; }
.combat-meter-head { border-bottom: 1px solid #000; box-shadow: 0 1px 0 var(--bronze-0); }
.combat-meter-head strong { font: 600 13px/1.2 var(--font); font-variant: small-caps; letter-spacing: .08em; color: var(--bronze-4); }
.combat-meter-period { font-family: var(--font); color: var(--text-3); }
.combat-meter button, .combat-meter select { font: 600 11px/1 var(--font); color: var(--text); background: linear-gradient(#3a2f20, #1f170e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0); }
.combat-meter-menu { background: #0000004d; border: 1px solid #000; }
.combat-meter-row { background: #0000004d; border: 1px solid #000; box-shadow: inset 0 0 0 1px #2d2314; border-radius: 0; }
.combat-meter-row:hover, .combat-meter-row:focus { border-color: #000; box-shadow: inset 0 0 0 1px var(--bronze-2); }
.combat-meter-bar { background: linear-gradient(90deg, #8a6a3040, #b8923f66); }
.combat-meter-row.target .combat-meter-bar { background: linear-gradient(90deg, #7d1f1744, #c2402f77); }
.combat-meter-name { color: var(--text); }
.combat-meter-value { color: var(--bronze-4); }

/* ---- The map screen ------------------------------------------------------------------------------ */
.world-map { background: radial-gradient(circle at 50% 40%, #17110af8, #070504fa); font-family: var(--font); }
.world-map-head { background: var(--tex-grain), linear-gradient(#2c2013, #17110a); border-bottom: 1px solid #000; box-shadow: 0 1px 0 var(--bronze-1); }
.world-map-head h2 { font: 600 22px/1.1 var(--font); font-variant: small-caps; letter-spacing: .06em; color: var(--bronze-4); text-shadow: 0 2px 0 #000; }
.world-map-head p { color: var(--text-2); font-style: italic; }
.world-map-buttons button { font: 600 13px/1 var(--font); letter-spacing: .04em; color: var(--text); background: linear-gradient(#3a2f20, #1f170e); border: 1px solid #000; border-radius: 1px; box-shadow: inset 0 0 0 1px var(--bronze-0), inset 0 1px 0 #ffffff1c; }
.world-map-buttons button[aria-pressed=true] { color: #1d1306; background: linear-gradient(#e6cc84, #b48a38); box-shadow: inset 0 1px 0 #fff8; }
.world-map-legend { font: 13px/1.3 var(--font); color: var(--text); background: linear-gradient(#17110a, #0f0b07); border-top: 1px solid var(--bronze-1); }

@media (prefers-reduced-motion: reduce) { .actions button { transition: none; } }

/* ---- Marks drawn rather than typed -------------------------------------------------------------- */
.loot-card-diff li { display: flex; align-items: center; gap: 6px; }
.loot-card-diff li::before { content: ''; flex: 0 0 8px; height: 8px; background: currentColor; clip-path: polygon(50% 0, 100% 100%, 0 100%); }
.loot-card-diff .down::before { clip-path: polygon(0 0, 100% 0, 50% 100%); }
.loot-card-diff .same::before { display: none; }
.party-portrait { background: var(--crest, none) center / 58% no-repeat, radial-gradient(circle at 50% 30%, #3a2d1c, #120d08); }
.party-portrait.role-tank { --crest: var(--emb-shield); } .party-portrait.role-dps { --crest: var(--emb-swords); }
.party-portrait.role-healer { --crest: var(--emb-cross); } .party-portrait.role-support { --crest: var(--emb-note); }
.combat-meter .combat-meter-x, .combat-meter .combat-meter-menu-button { width: 22px; height: 22px; min-width: 0; padding: 0; font-size: 0; color: transparent; background: var(--emb-close) center / 12px no-repeat, linear-gradient(#3a2e1f, #1d160e); box-shadow: inset 0 0 0 1px var(--bronze-0); }
.combat-meter .combat-meter-menu-button { background-image: var(--emb-gear); }
.combat-meter .combat-meter-x:hover, .combat-meter .combat-meter-menu-button:hover { filter: brightness(1.3); }

/* ---- Loading screen: the step under way and a bar that fills ------------------------------- */
#loading .loading-box { display: grid; justify-items: center; gap: 14px; width: min(420px, calc(100% - 32px)); }
#loading .loading-title { margin: 0; font-size: 34px; color: var(--bronze-4); text-shadow: 0 2px 6px #000; }
#loading .loading-bar { width: 100%; height: 12px; border: 1px solid #000; box-shadow: 0 0 0 1px var(--bronze-1), inset 0 1px 3px #000c; background: #120d08; overflow: hidden; }
#loading #loading-fill { display: block; width: 2%; height: 100%; background: linear-gradient(#e6cc84, #b48a38); transition: width .25s ease-out; }
#loading #loading-step { margin: 0; min-height: 1.4em; font-size: 15px; letter-spacing: .08em; color: var(--text-2); text-align: center; }
@media (prefers-reduced-motion: reduce) { #loading #loading-fill { transition: none; } }

/* ---- Fewer boxes (2026-10-18, players found the screen busy) ---------------------------------- */
/* A message is a line of text over the world, as in WoW, not another plaque. */
.message { background: none; border: 0; box-shadow: none; padding: 2px 8px; font: 600 15px/1.35 var(--font); color: #f3e2b4; text-shadow: 0 1px 2px #000, 0 0 6px #000d, 0 0 14px #0009; }
@media (max-width: 800px) { .message { font-size: 13px; } }
/* The XP bar at the bottom already tells how far it is to the next level. */
#xp { display: none; }
/* With the XP text gone, the gold sits beside the level instead of at the far end. */
.hud .stats { justify-content: flex-start; gap: 14px; }

/* The menu in groups with a heading each, instead of one wall of twenty buttons. */
.utility .menu-group { display: flex; flex-wrap: wrap; align-items: center; justify-content: flex-start; gap: 6px; width: 100%; }
.utility .menu-group h3 { flex: 0 0 74px; margin: 0 4px 0 0; text-align: right; font: 600 10.5px/1 var(--font); letter-spacing: .16em; text-transform: uppercase; color: var(--bronze-3); }
.utility .menu-status { width: 100%; margin: 6px 0 0; text-align: center; font-size: 11.5px; color: var(--text-3); }
.utility #restart { color: #e8a08a; }
@media (max-width: 520px) { .utility .menu-group h3 { flex-basis: 100%; text-align: left; margin: 4px 0 0; } }
/* Volume: a slider each for the music and the sound cues, with the level beside it. */
.utility .volume-slider { display: flex; align-items: center; gap: 6px; flex: 1 1 180px; min-width: 0; font: 600 12px/1 var(--font); color: var(--parch-0); }
.utility .volume-slider input { flex: 1 1 auto; min-width: 70px; height: 28px; margin: 0; accent-color: var(--bronze-2); cursor: pointer; }
.utility .volume-slider output { flex: 0 0 34px; text-align: right; font-variant-numeric: tabular-nums; color: var(--bronze-3); }

/* On a phone the menu is a short list of its groups, and each group a page of its own (game.js showMenuPage): the
   whole menu did not fit and ran up over the health bar. On a wide screen the rows and Back buttons are not shown. */
.utility .menu-page, .utility .menu-back { display: none; }
@media (max-width: 700px), (orientation: landscape) and (max-height: 500px) and (pointer: coarse) {
  .bottom.menu-open .utility { flex-direction: column; flex-wrap: nowrap; align-items: stretch; width: min(420px, calc(100vw - 24px)); max-height: calc(100dvh - 210px); overflow-y: auto; overscroll-behavior: contain; }
  .utility:not([data-page]) .menu-group { display: none; }
  .utility .menu-page { display: flex; flex-direction: column; align-items: flex-start; gap: 4px; width: 100%; min-height: 52px; padding: 9px 34px 9px 14px; position: relative; text-align: left; }
  .utility .menu-page strong { font: 600 14px/1.1 var(--font); letter-spacing: .1em; text-transform: uppercase; color: var(--bronze-3); }
  .utility .menu-page small { font: 12px/1.2 var(--font); letter-spacing: 0; color: var(--text-3); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 100%; }
  .utility .menu-page::after { content: '›'; position: absolute; right: 14px; top: 50%; transform: translateY(-52%); font-size: 24px; color: var(--bronze-3); }
  .utility[data-page] .menu-page, .utility[data-page] .menu-group:not(.open) { display: none; }
  .utility[data-page] .menu-group.open { display: flex; gap: 8px; }
  .utility .menu-group.open h3 { flex: 1 1 calc(100% - 110px); margin: 0; text-align: right; font-size: 13px; align-self: center; }
  .utility .menu-group.open .menu-back { display: inline-flex; align-items: center; min-height: 40px; order: -1; }
  .utility .menu-group.open > button:not(.menu-back) { flex: 1 1 calc(50% - 4px); min-height: 46px; font-size: 14px; }
  .utility .menu-group.open .volume-slider { flex: 1 1 100%; min-height: 46px; font-size: 14px; }
  .utility .menu-status { margin-top: 2px; }
}

/* The potion and the dodge roll stand beside the bar, smaller, not on its places (Frederik, 2026-10-23). */
.actions { position: relative; }
.actions-side { position: absolute; right: 0; bottom: calc(100% + 8px); display: flex; flex-direction: row; gap: 6px; } /* over X: beside the bar they covered the target's frame */
.actions .actions-side button { width: 44px; height: 44px; }
.actions .actions-side svg { width: 28px; height: 28px; }
.actions .place.empty { opacity: .55; }
.actions .place.empty .ability-icon { display: none; }

/* ?performance (src/frame-meter.js): frames a second, frame work, draw calls and triangles, small at the top. */
#performance-state { position: fixed; top: 4px; left: 50%; transform: translateX(-50%); z-index: 50; padding: 2px 8px; font: 600 11px/1.3 ui-monospace, monospace; color: #f3e6c4; background: #000b; border-radius: 2px; pointer-events: none; white-space: nowrap; }

/* Edit UI (src/ui-layout.js): a shade over the world, a labelled box over each part, and the bar with Done. */
.ui-edit-shade { position: fixed; inset: 0; z-index: 40; background: #0006; }
/* The grid: a faint line every 16px (GRID in src/ui-layout.js), a stronger one every 64px, and the screen's middle. */
.ui-edit-shade.grid { background-color: #0006;
  background-image: linear-gradient(#f3d27a66, #f3d27a66), linear-gradient(90deg, #f3d27a66, #f3d27a66),
    linear-gradient(#ffffff26 1px, transparent 1px), linear-gradient(90deg, #ffffff26 1px, transparent 1px),
    linear-gradient(#ffffff0f 1px, transparent 1px), linear-gradient(90deg, #ffffff0f 1px, transparent 1px);
  background-size: 100% 1px, 1px 100%, 64px 64px, 64px 64px, 16px 16px, 16px 16px;
  background-position: 0 50%, 50% 0, 0 0, 0 0, 0 0, 0 0; background-repeat: no-repeat, no-repeat, repeat, repeat, repeat, repeat; }
.ui-edit-box { position: fixed; z-index: 41; display: grid; place-items: center; padding: 0; border: 2px dashed var(--gold, #c9a85c);
  background: #c9a85c22; color: #f3e6c4; font: 600 12px/1.2 var(--font, Georgia); text-shadow: 0 1px 2px #000; cursor: move; touch-action: none; }
.ui-edit-box:hover, .ui-edit-box:focus-visible { background: #c9a85c44; outline: 2px solid #f3d27a; outline-offset: 1px; }
.ui-edit-bar { position: fixed; z-index: 42; left: 50%; top: 18%; transform: translateX(-50%); max-width: min(420px, calc(100vw - 32px)); padding: 12px 14px; text-align: center; }
.ui-edit-bar p { margin: 0 0 10px; font-size: 14px; line-height: 1.4; }
.ui-edit-buttons { display: flex; gap: 10px; justify-content: center; }
.ui-edit-buttons button { min-width: 96px; padding: 6px 12px; }
body.ui-editing #tips[hidden], body.ui-editing #cast-bar[hidden] { display: block !important; }
body.ui-editing #unit-target { visibility: visible !important; }

/* One's own buffs, big enough to read at a glance (Frederik, 2026-10-26: "make it easier to see buffs, bigger icons"):
   under the health bar and in the player frame. The party frames keep their small ones. The time left sits in a
   dark tag under the icon instead of a tiny number on its corner. */
#vital-buffs .buffs, #unit-self-buffs .buffs { gap: 6px; flex-wrap: wrap; margin-top: 6px; padding-bottom: 8px; }
#vital-buffs .buff, #unit-self-buffs .buff { width: 34px; height: 34px; border-radius: 4px;
  box-shadow: inset 0 0 0 1px var(--bronze-1), 0 0 0 1px #000, 0 2px 6px #000a; }
#vital-buffs .buff svg, #unit-self-buffs .buff svg { width: 27px; height: 27px; }
#vital-buffs .buff-time, #unit-self-buffs .buff-time { left: 50%; right: auto; bottom: -9px; transform: translateX(-50%);
  padding: 0 3px; font-size: 12px; line-height: 14px; color: #f3e6c4; background: #0b0805e6; border: 1px solid #000; border-radius: 3px; white-space: nowrap; }
@media (max-width: 800px) {
  #vital-buffs .buff, #unit-self-buffs .buff { width: 28px; height: 28px; }
  #vital-buffs .buff svg, #unit-self-buffs .buff svg { width: 22px; height: 22px; }
  #vital-buffs .buff-time, #unit-self-buffs .buff-time { font-size: 11px; line-height: 13px; bottom: -8px; }
}

/* The buffs as a part of their own in Edit UI: once moved, the copy in one's frame goes, so they are in one place;
   while editing, an empty row keeps a size to grab. */
body.buffs-moved #unit-self-buffs { display: none; }
#vital-buffs.ui-moved .buffs { margin-top: 0; }
body.ui-editing #vital-buffs .buffs:empty { min-width: 120px; min-height: 34px; }
